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Can cooperative games help us solve the climate crisis? Plus some reflections on last month's Doughnut Economics workshop
Can cooperative games help us solve the climate crisis? That’s the title of an event held at Space4 this Thursday night, hosted by Matteo. Matteo is one of the creators of Daybreak, a cooperative game about stopping climate change. He was also a peer on London Undergrowth’s first learning journey and co-hosts many of our public workshops.
There will be three game tables, plenty of drinks, a few snacks, and lots of good chat. I hope to see you there!
It’s been a few weeks since we ran our second (sold out!) public workshop in our Spring/Summer series for Space4. We spent the evening exploring two chapters of Doughnut Economics: Design to Distribute, and Create to Regenerate.
We discussed several positive initiatives in this space, including various real-world implementations of the Library of Things concept, and the Preston Model. One of my favourite examples of regenerative thinking is Andy Cato’s Wildfarmed, an organisation that is exploring more restorative and sustainable ways of growing cereals. You can hear Andy tell his story on the excellent Spaceship Earth podcast.
Many of the evening’s attendees were also interested in how the Doughnut can be adapted to new contexts. We shared the recent paper ‘Safe and Just System Boundaries’, an example of how the model is being remixed by the scientific community.
In the final workshop in our series at Space4, we’ll be exploring how the Doughnut can be scaled down to a local level (e.g. neighbourhood, street, or household). The event is currently sold out, but please get in touch if you would like to be added to the waiting list.
Hope to see you soon!